Patrick VisualDesign
Patrick The characters represented by the two voices and the dancers suffering his existence, one dying and the other experiencing the impossibility of saving the former.
Both collide with a reality that does not allow action, and their bodies vibrate and push for the enormous energy of despair and powerlessness to break into reality; it is an uncontrollable energy that alternates from one to the other, however traveling in different directions.

Patrick's visual design creates a single core between the dance and his projected avatar.

The bodies of the dancers inhabit the projected virtual world representing an abstraction of reality that physical bodies live in the real world. It is as if we witnessed two different dimensions of the existing, as if the shadows produced by the physical body were the protagonists of a parallel world that does not respect the laws of physics, establishing itself in the universe of dreams.

To achieve this, the bodies of the dancers are captured through a 3D infrared video camera, which allows you to extract the silhouettes from the environment and place them in a virtual world, dressing them with new materials and placing them in environments that have more to do with the emotions experienced by the characters that with reality.

Thanks to the Max [Cycling74] object-oriented programming language, these images captured with the Kinect camera are manipulated, filtered and mixed in real time with other visual sources, obtaining a sequence that precisely follows the dramaturgy expressed in the score. This series of visual situations were born at the same time of the choreography, thus obtaining the greatest possible coherence between the gesture and the effect, that is, between the real and the virtual. A clear example of this cohesion is represented by the scene of "fluid bodies" where, in a totally black environment, the projected bodies are covered with a green fluid substance: it is possible to distinguish the shapes of the two characters only when the gestures calm down and the bodies stops; at the same moment that dramaturgically the characters lose control, somehow losing their identity, their projected bodies also lose their shape and become unrecognizable spots that laboriously follow the gestures of the choreographic actions.


Stefano Scarani